Dante awakens after a big night out - and an even bigger night in - to the news of a terrorist threat on the telly, and a piercing hangover clouding his mind. Then the world falls apart and the demons come screaming in to claim his life. But not without
Game review: DMC: Devil May Cry
Subscribe to listen
A scene from 'DmC: Devil May Cry.' Photo / AP
In a game where chained combos are of such high importance, the lack of a manual lock-on ability is a potential nuisance. It is fortunate, then, that a running counter actively tracks Dante's combos, letting you know when the chains are still alive.
The counter also grades you - in classic DmC style - as you link your moves, from a start-again-and-repeat-the-subject D up to that delightful A mark that the swots in school liked to rack up, and the high-prestige mark of S.
At times, DmC strays from its focus because of an in-game camera that doesn't always go where you need it to. Like its predecessors, the focus on scoring - and the naming convention for its grades - might be a little on the arcadey side for some.
Visually and sonically, DmC borders on perfect. It's presented like a film, it plays like a dream. It is dark, intelligent, runs red-hot with sex and ice-cold with attitude. Capcom and Ninja Theory have delivered a thrilling, mature experience deserving your attention.
Stars: 4/5
Platform: Xbox 360, PlayStation 3, PC
Rated: R13
- TimeOut