Place takes us. Give us words that speak it – silt, weed, snowfall, tidepool, breeze block – and our senses are there, alive to any flicker of whenua, poised to travel its textures. Books might want to say deep moral things, but to get there they have to travel the surface – the felt, the bodily, the human, the grounded, engage us by sense and skin with real spaces.
That's because we're creatures of road and room, we're dwellers of shore and alley, shed and whare – animals of place. It's so often an unexamined element in writing, or left for last on the exercise list – but the more I write, and teach writing, the more my approach becomes soaked with physical place, the more my advice to students will push their practice back to where their feet first wandered – back to the cool gloomy floor of the statehouse, the sunlit hay bale itch, the school chainlink, the car bodies chocked in the yard, the shadowy creek slick.
That's where the stories live – or at least, the clay and salt and cloud and concrete where the characters can start calling, the aerials and diesel, the church or pub doors, the waves of flax or breakers or tenement washing, those characters need to get started. Plot? That'll come from their footsteps hitting the real. Yeah it's good to have a map, but the map can never be mistaken for the landscape – it's nothing to the seaweed or sheeps*** on your soles, the rain on the fence wire, the black drop from the bridge rail, the neon on your high heels. A skin-level read on a square of earth can talk the rest of your character's life into shape.
Placing your character will always be more crucial than planning them. You might know zero about them to open your story but stand them in a tangible place, feel their body moving through it . . . that will soon light up or smoke out who they are, where they've come from and where they want to take you.