Then I get even more frustrated with its limitations - the developer, Game Freak, has had ample time to fix Pokemon's problems in the 18 years since the first games - and declare that I'm done with it. Never again.
Guess what I'm buying when it comes out in late November? The new Pokemon. I remember how I felt after playing the last game, and logically I know that I'm just going to get annoyed all over again, but I just keep wanting to give the series chance after chance after chance. Yes, it appears I'm a glutton for punishment. Besides, my co-op buddy will be disappointed if he has no one to trade with.
I have this problem with a lot of entertainment media. I'm still watching The Walking Dead, even though season two was almost uniformly dull. At times I feel like the network that makes the show, AMC, just doesn't want to invest the money required to make the show consistently good.
Sometimes the problem is simply that I've committed too much time to a show or game already, and I feel like I need to see it through to the end. Take Dexter, which was laughably bad for the last couple of seasons. I hated myself for it, but I kept watching because I had to know how it ended.
The issue with Pokemon doesn't seem to be a budgeting one, though. Nor do I need to know how it ends - you wind up being the Pokemon Champion, always.
The problem with Pokemon is that everything I described above will be seen as a positive for any sensible game company. An addictive quality that keeps wallets open is something that game creators strive for. Here is a company with a franchise that they've barely had to alter since its inception, and it's still making bucketloads of money. Why would you bother changing the formula?
I understand that line of thinking. If most people could make millions by releasing the same thing 20 times then they would probably take that opportunity.
But just once, when I'm asked of I want to join the villainous Team Rocket, I'd like to be able to select 'Yes' and have that decision go somewhere.
- nzherald.co.nz