The enthusiasm over virtual reality hasn't extended to one key corner of the video game industry: the companies that make the most popular games. At last week's E3 conference, representatives from Electronic Arts, Activision Blizzard and Take-Two said they were taking a wait-and-see approach to virtual reality. None are planning
Games makers wary over virtual reality
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Many companies are taking a wait-and-see approach on virtual reality. Photo / Bloomberg
Because no one yet knows what makes a good virtual reality game, publishers who excel at making expansive experiences for consoles won't necessarily have an advantage over smaller shops experimenting with new types of games. The most successful smartphone games have generally come from companies that emerged to focus on mobile, rather than from well-known publishers making games for other devices.
Some publishers that concentrate primarily on consoles are showing more interest in virtual reality. Ubisoft, for instance, showed at this year's conference a number of prototypes it has been working on. But most of the action in virtual reality seems set to come from the hardware companies themselves, as well as from smaller developers willing to take risks. Oculus recently announced it would invest US$10 million ($14.6 million) to help independent developers create software for its headsets.
-Bloomberg