Electronic Arts, based in Redwood City, California, is looking to improve sales of Battlefield V by including an every-player-for-himself battle royale mode - like the hugely popular Fortnite game - but that won't come until later in the current quarter, Jorgensen said.
Activision Blizzard, down 48 per cent from its October high, had a similar disappointment with Destiny 2 and an expansion of that shooting game. So much so, that the company cut its ties to the developer, Bungie, a move that could cost as much as US$400 million in lost sales this year. Santa Monica, California-based Activision reports financial results on Tuesday.
The saga of Take-Two, which had last year's best-seller in Red Dead Redemption 2, illustrates how hard it can be to predict those recurring revenues the industry has been chasing.
On Wednesday, the New York-based game publisher reported quarterly sales that more than doubled and a fivefold jump in profit after selling 23 million copies of the new Red Dead Redemption game.
But Take-Two also said sales of its key Grand Theft Auto franchise would decline this quarter, both in physical units and online play. An online version of Red Dead, released in November, has been criticised by players for charging too much for in-game items such as decorative guns, raising questions about whether that product will enjoy the same success as the traditional game.
"No one is saying selling 23 million units of Red Dead 2 is bad," said Matthew Kanterman, an analyst with Bloomberg Intelligence. "The problem is, what's next?"
Take-Two Chief Executive Officer Strauss Zelnick said there could have been some cannibalization of the Grand Theft Auto business as players shifted to Red Dead. He also acknowledged glitches with Red Dead's online game, but said the company is learning and fixing what had been a beta launch.
"It's still the entertainment business and we will all fail or succeed based on the quality of our releases," he said.
Lurking behind all of their woes is Fortnite, the phenomenally popular free-to-play game from closely held Epic Games. The success of that game is forcing competitors to adopt similar models. Electronic Arts, for example, just released a free-to-play game called Apex Legends, that, like Fortnite, generates revenue from in-game purchases.
In-game spending and free-to-play are still working for social-gaming pioneer Zynga Inc. The company reported better-than-expected fourth-quarter sales and profit Wednesday and its shares rose in extended trading. The company credited franchises such as FarmVille and new titles like Merge Dragons! and Empires & Puzzles.
CEO Frank Gibeau, a former Electronic Arts executive, draws a distinction between his company and those that make games for consoles, such as Sony's PlayStation 4 and Microsoft's Xbox.
The traditional console-based video-game business, even with its recurring revenue sources, "hasn't been as resilient as many people hoped."
- Bloomberg