"The whole point is that they are literally just in the open world for you to go and find. They're in places called 'jackspots' and we've placed them in locations around the world so that you can just go and find them. You'll be driving down the coastal road and you'll see a Lamborghini parked up on the side of the road. You can go into it and switch into that car, and once you're switched into it, it will then be available for you in 'easydrive', the in-game navigation system, you'll be able to then switch into that car anytime. You don't have to go back to the location where it was in the world."
It's the second Need For Speed for Criterion, what's the difference between the two?
"The first was Need For Speed: Top Pursuit in 2010. Hot Pursuit wasn't obviously an open-world driving game. It's got the racing and the chasing and it's got the cops in there too, which is a big Need For Speed feature. So if you're out in the open world and you're driving fast or dangerously then the cops will come after you and you'll need to get away from them get out of the pursuit and into cool-down.
"We've been in development for two years. When we had the choice of what Need for Speed game to do next we chose Most Wanted because we loved the premise behind it. It's all about playing the Most Wanted between your friends and that's really important for us."
And there's a feature involving Kinect?
"It has voice control which is mainly for 'easydrive' where you can control 'easydrive' with voice control commands."
How does the Most Wanted list work?
"The whole game is essentially based around the Most Wanted list. You earn speed points throughout the game, which is the in-game currency. You earn speed points for everything you do in the game. So for a single player and for multi player as well. The more speed points you get the higher you go up the Most Wanted list which is essentially driving the competition between your friends. The Most Wanted list is a list of your friends and the more speed points you get the higher up the list you go and then you compete to become the most wanted. "
Were there pressures working on a classic franchise?
"It's great to have the opportunity to work on the Need For Speed franchise. For us it's about shaking it up and bringing something unique and innovative to the franchise and that's part of the reason why we've made the cars available at the start because no racing game has ever done that before.
"Obviously all the games we've made for the Burnout series and Hot Pursuit, it's in our DNA. So every game we make is a reflection of where we are at that time. But we do bring in the best parts of every game that we've made in our current games that we are developing. But obviously we don't look back for inspiration we're more about looking forward."