Stunning has another added benefit: zombies are guaranteed to be decapitated should you attack them with the chainsaw. Decapitate at least three zombies at once and you'll earn bonus coins, which you then need to purchase the extra moves and other stuff from the in-game shops. This simple mechanic, which is gloriously slapstick to behold, adds a lot of strategy and risk/reward consideration to the combat.
The other core component of the undead destruction is the aforementioned dodge ability. Operating primarily as a "get out of danger" move, it's also contextual - pressing it while pushing your stick towards an enemy, for example, will cause you to leap gracefully over their heads.
Additionally, chaining dodge with another attack can actually lead to a combo or special move in and of itself. Leaping over a zombie and then spamming the chainsaw button will see you insert the chainsaw between the enemy's legs and then, well, lift it upwards. If it wasn't for the fact that your enemies are zombies, this would probably be even more cringeworthy than it already is.
Throughout the experience, Juliet proffers her observations on life and the actions of the undead. She also shows a lot of skin, with unlockable outfits (as seen in the game's gallery) promising to reveal even more. There's also plenty of suggestive in-game dialogue, stating things like "don't use the camera to look upskirts... too often", as well as pre-animated moves and cameras that go out of their way to concentrate on the crotch or lavish the player with sideboob.
The game is linear, however the environments you're fighting in always have at least some degree of free-roaming ability, which helps give you some options once the difficulty ramps up (which it does, and pretty quickly at that). There's also often some sort of random event that triggers a change in the level, resulting in you ending up going somewhere other than you thought you might, as busses crash down the hall of the school or someone blows up the floor underneath you.
I had a lot of fun in my short time with the game, and can see it's a title that focuses on entertaining and being inane above all else - something of a hallmark of Goichi Suda (Suda51)'s games of late. It did get pretty seriously hard, however, even on the "normal" difficulty level, with zombies able to attack you while you're dodging and a health-bar that likes to head toward "empty" at high speed.
If you like the sound of a polished, sexy, violent, and ultra-Japanese zombie-fest, Lollipop Chainsaw is out on Xbox 360 and PlayStation 3 on June 15th.