Great PlayStation Move titles are few and far between, and players have been waiting an eternity for this one to arrive. First announced in 2010, Sorcery was expected to be the game that justified the Sony controller that resembles a neon icecream cone, and now that it's here it is
Game review: <i>Sorcery</i>
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'Sorcery' gives budding magicians the tools to dispose of even the ugliest foes. Photo / Supplied
Sorcery is better played with the direction pad-enabled navigation controller, but it doesn't take long even for ham-fisted players to get comfortable with the dual-handed option of a Move controller in one hand and the standard DualShock pad in the other. Even a clumsy househusband like me felt more powerful than all the young wizards in Hogw - sorry, wrong title - after 20 minutes of shooting spells and dodging missiles.
If 2012 is the year motion gaming makes its first serious stab at home console domination, then Sorcery might be remembered as one of the bravest warriors of the vanguard. It has a lively lead duo and the controls are almost perfectly precise.
Questions surround its longevity, and it is unlikely that adults will go back to complete the relatively short quest again once the story is over. But for kids who insist on viewing the same Pixar movie every rainy weekend, the wands and wonder of Sorcery may be their new obsession.
Stars: 4/5
Platform: PS3
Rated: PG