In the case of Fallen Kingdom, that first question is perhaps the most important. The film's director, J.A. Bayona, has earned critical respect for his horror movie The Orphanage, as well as for The Impossible, an impressively staged recreation of the 2004 tsunami in Thailand. He brought the values of both films to bear on Fallen Kingdom, which morphs midway through from a classic effects-heavy action adventure to a spooky thriller set in a cavernous Gothic mansion. What Bayona and his colleagues are trying to do, it seems, is what all sequels and spinoffs try to do, which is capitalise on sentimental affection for the original material by repackaging and ever-so-slightly tweaking it, either with a dash of edgy nihilism or self-referential camp.
Rather than snark, Fallen Kingdom goes for dark, trying hard to be an edgy, uncompromising cautionary tale about hubris and greed. What's missing, of course, is the initial wonder that made Spielberg's Jurassic Park such a generational touchstone, the sheer immersive awe of feeling like one was seeing actual dinosaurs come to real, palpable life. There were gasps in the theatres in 1993. Today, they've been replaced by a collective shrug and "What's next?"
In many ways, the trampled theme park ruins that serve as a setting for the first act of Fallen Kingdom serve as an apt metaphor for the movie and so many others like it, as attempts to recapture the innocence of a generation whose tastes, preferences and refusal to let go of their childhood have colonised a movie culture awash in remakes of decades-old films, TV shows and comic books.
Escapism has turned into consumerist obligation. Wonderment has given way to wearying predictability. The cultural products that once genuinely shocked or transported us are now either dirtied-up and distressed into pseudo-deep allegories or spectacle-ised into narratives that go through utterly familiar motions ending in mandatory mayhem and CGI destruction. No visual language is being refined, much less being reinvented. No boundaries are being exploded. "It's fine" has become the new "It blew me away."
Tarted-up nostalgia trips dovetail perfectly with the needs of a notoriously risk-averse entertainment industry and the equally notorious narcissism of a generation that prefers comforting callbacks over anything new, alien or strange. The result is a mainstream movie culture that has doubled down on reliably repeatable tropes, in which filmmakers are no longer challenged to dazzle our imaginations, but simply meet — and maybe once in a while exceed — our expectations.
It's those values, and Fallen Kingdom's grim embodiment of them, that made watching it such a joyless and finally infuriating experience. The filmmakers may have achieved what they set out to do, by cashing in on a shared past without elaborating or improving on it. But we've reached a point where doubling down — on nostalgia, formula and bigness for its own sake — can only result in diminishing returns.