Battles are run on a turn-based system you may remember from the classic Fantasy games, with players having to wait for an opponent to launch an attack before striking back. Cartman's in on the joke. When someone complains that having to wait your turn to attack is lame, he explains that's just how you play the game, douchebag.
Stick of Truth's mission to pay homage to classic RPGs doesn't stop it being true to its source material. In classic South Park style, the story unravels spectacularly from its small beginnings. Playground battles with drow elves don't take long morph into confrontations with Mongolian hordes and Nazi zombie babies.
Just about everything in the game seems designed to give you a laugh, from Cartman's never-ending stream of profanity, to the clever scenes peeling back the veneer of civility that masks the seedy underbelly of small town America.
Stone and Parker's desire to make the game feel like walking into an episode of South Park contributed to the continual delays in its production. They had to write and voice the entire game themselves. When it was finally came time for it to be released, censors objected to several of the game's scenes. Anal probe scenes were removed. A image of a swastika was edited out.
Despite the problems, the pair's dedication in the face of adversity was worth it. The Stick Of Truth is a serviceable RPG based on gameplay alone, but what distinguishes it is that it would also be a great season of South Park.
Rating: R16
Platforms: PS3, PS4, Xbox 360, Xbox One, PC
- TimeOut