Tony Hawk's Skateboarding
,
Jet Set Radio
, and
Prince of Persia
; You grind (sans board), pole swing, wall run, bounce and zip-line your way around Sunset City. The city is a giant playground. Mastering the fast-paced traversal in
Sunset Overdrive
while using the fantastic array of weaponry is vital, as there's little taking cover. The cooler your moves and the faster your kills (ie. the more aggressively you play), the more your "style meter" will increase. Level up and you'll unlock "amps", which modify the way the player and the weapons behave - from firing fireballs from your feet, to rad mini-nuclear explosions coming from your automatic rifle.
As is typical in open world games such as zombie-shooter Dead Rising and GTA, Sunset Overdrive features a main mission as well as side quests and challenges. In the slice of the game media played last month, the protagonist is tasked by fellow survivors to take out a radio tower. On the way we're confronted by several of the games enemies, most commonly the OD'd - the mutated people who drunk the Delirium XT. Enemies also include scabs (human survivors killing for loot), mutants with objects fused to their bodies (eg leaf blower), Fizzco's robotic security force, and incarnations of the Fizzco's mascot Fizzie (a giant Fizzie balloon greeted us at the top of the radio tower).
You can play as a woman or a man and dress however you wish - so all players can express themselves through the game. The punk rock-inspired creative directors argue that once the laws of a society are gone, social norms would go with them. All the rules would go out the window. Sunset Overdrive certainly embraces this idea.
Surprisingly, a highlight of the game is dying. There is no screen offering advice upon your demise, rather you respawn near where you died, dropped from a ufo or stepping out of a coffin zombie-style. It's super cool. You'll look forward to dying.
- nzherald.co.nz