As a live-action stunt director, do you think real stunts have an edge over CGI when it comes to a VR experience?
Absolutely. People recognise what's real, and it's a much more kinetic and intense experience knowing it was genuine.
Is it hard to sell the idea of VR while high-end headsets remain prohibitively expensive and many people haven't been able to try out the technology?
It depends on who you're pitching to. Suicide Squad's VR portions were filmed for marketing purposes. It takes some work figuring out how to monetise these experiences.
Are we close to a full VR film?
We are very close. Currently we're shooting VR experiences and developing short episodic films made with VR cameras, but it won't be long until films are available in VR.
Will that spell the death of the cinema?
No. They are totally different experiences, it's like live theatre versus movies - one complements the other.
Does the idea of the isolated headset experience give you any cause for concern?
Not at all. Right now, VR film is like a single player video game. It offers people a chance to be inside the story, which is an experience to talk about and share. It won't isolate people.
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