While that five per cent equates to around $39m in revenue, it falls well short of its competition.
To put things into perspective, popular augmented reality game Pokemon Go and strategy game Clash Royale earned $A192m and $A132m during the first month of their releases, respectively.
Even more interesting is the fact both Pokemon Go and Clash Royale didn't require any money upfront, with revenue coming from in app purchases - evidence people don't want to pay a fixed cost for a mobile game.
It must also be added Nintendo would only receive a portion of Super Mario Run's $39m of revenue, with Apple taking a 30 per cent cut of anything sold on its App Store.
Profits would have also been lost in the cost of making and marketing the mobile game.
Maybe next time, Nintendo.