If there's one thing you can be assured of in any Tom Clancy game it's an array of high-tech gadgets, both from the real-world military, including some that are likely to be in use in the not too distant future. Ghost Recon: Future Soldier is no exception.
The weapons alonenumber more than 50, and with more than 600 separate components you can play around for hours finding your perfect combination. The game uses Kinect (optional) to cleverly dismantle and customise weapons in gunsmith mode. It's a nice inclusion but one where the novelty soon becomes an inconvenience.
This third-person, over-the-shoulder shooter plays out much like a first-person shooter as much of the combat is spent looking down the sights of your weapon. The 14 levels are fast-paced and spread over Africa, Pakistan, Russia and Norway, encompassing a fairly generic narrative and starring equally generic fighting machines, which is more of a passing comment rather than a scathing criticism.
The game is fairly linear and levels are broken down into solitary storyline objectives.
You'll find yourself "following Mr X", "assassinating Mr Y" or "extracting Mr Z" on more than one occasion, and more often than not holding a certain position from swarming enemies until you can be extracted. But the action is paced well enough to fend off any monotony.
The multiplayer option will continue long after the solo campaign runs its course.
Split-screen offline and online campaign co-op mode for up to four players and the full range of online battle modes make Ghost Recon: Future Soldier a worthwhile purchase.