This is the fourth in the series and a prequel to the first game. But the storyline isn't the only thing taking a step backwards, and although that isn't a bad thing, it'll ruffle feathers among a fanbase accustomed to Cliff Bleszinski's "bigger, faster, bolder, louder" catch-cry.
Judgment is basedaround the time of Emergence Day, when the Locust hoard first showed their grotesque faces, and follows a series of flashbacks, or recollections, from Damon Baird's Kilo Squad as they go on trial for allegedly treasonous actions. Each testimony brings a new chapter in the game, revealing the relevant character's version of events.
This offers a different feel. The breaking up of the action into chapters and sub-chapters of about 20 minutes makes the game seem shorter than what it is. But with the focus drifting towards scoring and filling a meter by playing well and even playing with specific modifiers to make gameplay harder, the fragmented style tends to make sense. Reach milestones in a mission to earn stars, earn enough stars in the campaign and you'll unlock the Aftermath epilogue, a bonus hour-long chapter based during the events of Gears 3.
Multiplayer is where the longevity lies and Judgment doesn't disappoint. The standout mode is OverRun, a class-based 5v5 match that forces teamwork and tactical gameplay like never before.
Overall, it's a stripped-back title that clearly takes a step back with the view to looking forward for the series.