Dan Greenawalt, producer at Forza creator Turn 10, described the new game as being on "a whole new level".
"You can open the doors, open the hood - it shows an incredible level of detail."
But Forza is much more than pretty pictures. It has physics modelling that goes as far as simulating the flex of a tyre's sidewall through a corner.
"The way we developed that tyre flex model was by developing strategic partnerships with tyre manufacturers and simulation manufacturers like McLaren," Greenawalt said.
"Even though their simulators are worth millions, they look horrible. The driver doesn't get anywhere near the level of visual cues that you get in Forza Motorsport, like visible brake markers or trees in the right place.
"They're very cognisant about having the right bumps in the right place on the track. But where the sun is going to flare, what the surroundings look like aren't in their simulations - so we send them our track models and we share with them some of our rendering tech. We get simulation expertise, they get our rendering expertise."
This has worked extremely well for the Forza series, and it allows one of the best race sim experiences.
In my garage there is everything from a stroppy wee Abarth Essesse to a terrifyling supercharged XB GT Falcon and a smattering of Japanese GT cars and Le Mans-type sportscars. Cars you "build" in the game can be shared with a huge online community or auctioned for game credits. You can share video replays of races, or photos that you've taken of your creations - or you can just race your mates online.
The Forza philosophy is strongly slanted towards the love of cars, so even those who don't like to race can tart up vehicles and share them online where others can rate them.
But if you're brave, there's highly entertaining aspects like knocking over pins on the Top Gear track and playing "car soccer".