“We put two grids through each other so we get places where there are unusual spaces.”
The result is a cubic form made up of vertical and diagonal bars. The steel circles in the centre of the base and ceiling of the structure add to a sculptural aesthetic in the work.
So far so . . . solid. Projected light and simulated shadow components integral to the concept make the work even more mind-bending.
The two architects took concept drawings they had made of the structure and created screenprints from them. The screenprinted images depict the geometry of the cage-like structure as well as anticipated ellipses and circles thrown by the black mirror. The prints were then run through a virtual reality 3D-gaming engine programme. Projected onto the gallery walls, the moving simulations of frame and mirror were reflected and distorted in the Claude glass.
“When viewed in the curved face of the Claude Glass, the projections produce two penumbral zones of half shadow, similar to what is seen in a lunar eclipse,” writes Chris Barton in Architecture Now. “The projections make parts of the aluminium frame silvery and alive as the moving animations crawl across its surface and produce unease about what is there – a game of spot-the-difference between simulated, real and spatial shadow.”
“In architecture, there is always a distortion or slippage,” says Mulla.
“That’s where the creativity, the uncertainty, lies and where readings of your work come out.”