When Resident Evil Revelations was released on the Nintendo 3DS last year it was easily the best in the series in the past couple of years. That's not to say it's a great game - it's more of a reflection of the substandard quality of the other recent Resident Evil titles. Revelations seemed to work on the 3DS, however, with the claustrophobic nature of the setting mixed with the small screens and 3D effect complementing each other nicely.
But take those features away for the larger console part of the game and you're left with another substandard Resident Evil title.
Revelations is set between Resident Evil 4 and 5 and, for the most part, is based on the Queen Zenobia, a luxury ocean liner that provides some nice close-quartered combat and quality exploration in the early part of the game.
But before long, the game starts making you backtrack to already visited areas to open up previously unreachable ones. This is tiresome and isn't helped by the fact that the enemies are generally uninspiring and invoke no fear whatsoever. Even the boss battles deliver predictable designs and attack patterns.
The best zombie games, such as Left 4 Dead, Dead Island and The Last of Us, provide a constant feeling of uneasiness and desperation. But Resident Evil hasn't given us this since the first two games on the PS1. Even a co-op mode called Raid seems to miss the point altogether.