The cack-handed storytelling could be forgiven if The Devil's Cartel was fun to play and made the most of your two-man tactical skills. It isn't fun and it doesn't engage your talents. You can lazily flank around obstacles to defeat your enemies, you can hide behind the easily destructible cover and pop off shots, or you can stand directly in front of an armed opponent and casually line up your rifle's viewfinder with his head - while he internalises the really complicated situation - before you blow it off. You can do pretty much all of this without issuing a single command to your computer-controlled partner. Who needs an army of two?
As a cover-based shooter, this game fails too. I thought I was messing up when I couldn't get my guy to take cover and then successfully emerge during the basic training, but there's some hidden rail in there that makes emergence trickier than it should be. It's even more annoying in actual play and would probably result in many frustrating deaths if you weren't in control of an extremely resilient bullet sponge.
A colleague asked me if I was looking forward to playing this latest "Army of Deux" caper but I'm afraid this would be more appropriately titled Army of Duh - a big, dumb game that makes Michael Bay's mindless cinema boom-fests look like cerebral masterpieces in comparison.
The only positive things I can say about this game, as it happens, are Bay's saving graces as well: The graphics and effects are impressively detailed and textured, and as an audio exercise this game comes out a winner. It is a shame there's no substance beneath the surface.
Outflank this one and find something better.
Stars: 2/5
Platform: Xbox 360, PlayStation 3
Rated: R18
- TimeOut