Because everything happens in real time, the only limit on the performance of players is the speed at which they are able to zip around the playing field and perform actions via their keyboard and mouse.
The game provides a real-world laboratory for testing cognitive ability under pressure. It is used in a University of Florida honours class to teach "critical thinking, problem solving, resource management, and adaptive decision making."
In studying game replays, the researchers at Simon Fraser found that "looking-doing latency" - the delay between when a player looked at a new section of the game field and when they performed an in-game action - is lowest among 24-year-old players.
After 24, that lag only increases as you get older. The researchers calculate that over an average 15-minute game of Starcraft, a 39-year-old player loses 30 seconds to cognitive lag vs. a 24 year old. In a game where performance is measured in hundreds of actions per minute, this is a huge deficit.
Even worse news for those cognitively over the hill is that the researchers have found "no evidence that this decline can be attenuated by expertise."
Yes, you get wiser as you get older, but wisdom does not substitute for speed. At best, older players can only hope to compensate "by employing simpler strategies and using the game's interface more efficiently than younger players," the authors say.
So there you have it. Scientific evidence that people cognitively peak at age 24.
- Washington Post