Game review: LittleBigPlanet

By Ian Knott

Sackboy is back once again in the fourth LittleBigPlanet game to grace PlayStation consoles. And yet again the longevity of the game revolves heavily on user-generated content.

Sackboy must be controlled through a variety of worlds using his abilities such as jumping, climbing and pushing. While the majority of the game is platforming, there are several non-platforming mini-games and multiplayer options to indulge in, too. Online there's four-player competitive or co-op gameplay. The Vita's multi-touch screen can be used by two players simultaneously and allows "pass and play" options.

What makes LBP different on the Vita is the use of the touchscreen and rear touchpad. Once you start using these features, it's easy to see that LBP was born to be played this way. Much like the recent game Escape Plan, LBP uses the rear touchpad to push objects forward. The touchscreen can also be used to draw objects and platforms directly into the game world. It adds new dimensions to what is already one of the more innovative titles in recent years.

Creating your own levels soon becomes an addiction and players have all the tools from LittleBigPlanet 2 (on the PlayStation 3) available to let their imaginations run wild, along with Vita-specific tools.

It won't be long before there is a wealth of user-created levels to explore on the Vita, too. While levels on PS3 and Vita are not exchangeable, Sackboy's costumes are.

LittleBigPlanet on the Vita is easily the best release in the series, and is exactly what the console needed.


From: Double Eleven, Tarsier Studios

For: PS Vita

- Hamilton News

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