is beautiful, monstrous, dizzying, thrilling and strange.
The indie game takes you into a weird cubist world that defies gravity while piecing together a narrative of memories and fears.
The visuals used in Bound are one of the game's most striking features - the bold, contrasting colours along with the blocky graphics and constantly moving camera angles are both breathtaking and frustrating. Bound's soundtracks are also exquisitely matched to each level, creating suspense and wonder.
You experience this world as a Princess who is trying so save a kingdom from an evil monster that is destroying it. The Princess is possibly one of the most elegant, playable characters ever created.
Rather than simply running through the puzzle-like world, she dances. Based on the movements of a ballerina you can make her leap, pirouette and twirl from block platforms, hanging ribbons and hidden ladders - helping her to dodge the gigantic monster and fend off black paper planes.
But before you get to do any of that, you start the game in the most unexpected way: as a pregnant woman walking along a beach. Each level is accessible through the pregnant woman's journal and, unlike most platform games, you can choose to play any of the levels in any order. Not only this, the order you choose to play the level will affect its environment.
The game is full of clever concepts, which make Bound interesting. This game won't be everyone's cup of tea but, for gamers wanting to try something different, Bound could prove to be a sublime encounter.
Dance your way through a strange and beautiful world.