This year, we've seen the release of the new, women-led
, and casting announcements for an all-female
Ghostbusters was met with critical acclaim, despite facing backlash from some old-school fans of the franchise.
Likewise, in 2015, the world's biggest games industry conference, E3, was full of women, and it was glorious.
, gamers were treated to a series of upcoming games led by female protagonists. It was like the industry, in response to a particularly bleak year for women in games, stood up and collectively said, "Women are part of this too."
Since then, I've noticed a bit of a seachange. The new Uncharted game teased the idea that the franchise could be led by a woman in the future. Overwatch used one of its many women characters, Tracer, in the bulk of its marketing and, in a move that nearly blew my mind, on the game's cover.
It seems as if things might be looking up for the representation of women in genres of entertainment they'd previously been barred from, including in games. So why is it that almost nothing released so far this year has had a female lead?
I can think of just two examples that are anything close to blockbusters - I Am Setsuna, and Mirror's Edge Catalyst. (I suspect Mirror's Edge, which was panned by critics, will make many think twice about approving women as leads, despite the game's many real flaws.)
This year's E3 was comparatively a bit of a downer, too. Only three percent of games shown at E3 keynotes this year featured female protagonists. In comparison, 41 percent featured male protagonists. This is despite the fact that nearly half of all gamers are women and girls. In New Zealand, that number is 48 percent.
And before you suggest those gamers only play casual games, which wouldn't be showcased at a conference like E3, think again - women report spending significantly more time playing 'in-depth' than casually.
When I look at those numbers, I find it incomprehensible that anyone could be angry at women who are pushing for increased representation.
It would be remiss of me to not point out that there are bright spots on the horizon. By the end of this year, we should see Dishonored 2, assuming it's not delayed. In Dishonored you can continue to play as Corvo, the protagonist from the original game, or you can play as Emily Kaldwin.
I love the idea of playing as Emily, particularly because she was the damsel in distress you had to rescue in the first game. ReCore could be a hit, too, although developer Armature Studios' track record is far from spotless and mostly consists of ports.
And next year is looking better, too. In February we should finally get our hands on Horizon Zero Dawn, which is being created by the studio that developed Killzone. I mean, Killzone isn't the best franchise, but it's pretty good.
Then Mass Effect: Andromeda is scheduled for March - you'll be able to choose your gender as you have in previous ME games, but since they're using women in their marketing I'm calling it a win.
But while I am absolutely celebrating the (generally) positive direction female representation is going in, the fact remains that it's still nowhere near where it needs to be, and 2016 has been a bit of a disappointment.
No one's calling for the eradication of games featuring men as the sole protagonists - I mean, that has a zero percent likelihood of happening anyway.
But speaking as someone who's been playing games for a very long time now, it's way past time to see a little more of myself reflected in a form of media that I, and many other women, love.